![]() ![]() Do I recommend that you play World’s End Club? I’m not your parent. These kids are charming and the setting is interesting enough to make the dogshit worth it for me (even if I think Tattsun’s buddy power sucks because he turns into a big ol’ misogynist). But I was compelled enough by the interpersonal connections characters had with each other to keep going even though the game controls like a worse Donkey Kong Country. It’s by no means perfect or even all that fun to play. Was I frustrated playing the game, sometimes? Sure. I expected the game to be a simply linear visual novel/platformer. I only got there because I fucked up somewhere. History Death come true begins in the walls of the hotel, where the protagonist with signs of amnesia wakes up. New project from the creator Danganronpa Kazutaki Kodaki offers a plot fascinating, but quite traditional product within the framework of the genre. I won’t tell you specifics, but I reached the credits before the game’s “true” ending. Interactive films thanks to successful experiments Netflix quickly took a significant niche in game stories on modern consoles and PC. ![]() This is evident in the game’s name-change (it was originally slated to be called Death March Club).Īnother mistake a player could make is to assume that their choices ultimately won’t matter, since the end is predestined. This game originally came out on Apple Arcade given the corporation’s tendency to prefer more family-friendly joints, it’s reasonable to assume that World’s End Club was always going to be pared back a little bit in comparison with its spiritual predecessors. I think if there’s one mistake a player could make it’s that they see the names of the writers and assume that this is going to be a story that they can map their experiences playing Zero Escape or Danganronpa onto directly. The world has indeed ended, and if we have no other choice than to experience that through the eyes of peppy and precocious pre-teens, that’s fine. I can’t help but be drawn to comparisons to Stand By Me and Tokyo Sinks 2020, both narratives about kids on a perilous journey (and Tokyo Sinks 2020 for that apocalyptic kick especially). I find the writing charming, if not particularly suspenseful or deep. Also on board is Nakazawa Takumi, a prolific visual novel writer and director who also worked with Kodaka in 2020, on interactive film adventure game Death Come True. It was directed by some folks who have built their careers off making interesting games that resist a typical gameplay experience, like Kodaka Kazutaka, the scenario writer and planner of the Danganronpa series, or Uchikoshi Kotaro, who most notably directed and wrote the scenarios for 999, Zero Escape: Virtue’s Last Reward and Zero Time Dilemma, but also he was the 3D modeler on the 1999 PS1 cult classic endless runner Pepsiman. Its platforming mechanics leave a lot to be desired and the frequency with which you’re allowed to use any of the core characters’ awakened powers (aside from Reycho) is frustratingly low. The game has over 400 reviews on Steam, which isn't too bad for a niche game like this, but looking at the dates in which these reviews were made reveals that there was a very significant drop-off in the number of reviews the game received, which may indicate a lack of word-of-mouth going around.I’ve spent nearly ten hours playing World’s End Club (Too Kyo Games, 2020 – Apple Arcade/Nintendo Switch) and I have to be honest with you: I don’t think it’s a very good game. Each time the player dies he wakes up again in a hotel room and the time resets. ![]() Dying in this game does not mean game over and there are many ways to die and many also unavoidable. It seems like the devs allowed DashieGames to make a video on the game back in July that performed well and got 625,000 views, but if you look for a review on this game on the platform, you won't find a video with more than 2500 views, and even some of those have practically no footage given the publisher's stringent rules on showing off the game. During the latter choices, the movie scene stops and the player can look around in a 360 degree angle and select among the choices available. What really stood out though, was how small this game's presence on YouTube is. Pas grand chose à dire du coté du gameplay. The fact that this is a niche game absolutely does matter (There's not exactly a strong market for FMV games), but I feel like I have heard nothing about this game since maybe a few social media posts on its launch day. Bienvenue dans Death come True, un film interactif Un film interactif. I was thinking about this game after the recent Stadia streaming comments debacle, and now that the dust has sort of settled on this one, I don't know if this was really the best approach for this game, or for other narrative-driven games going forward. Côté gameplay, il s’agit de cinéma interactif, et le jeu profitera de la capacité de Makoto à pouvoir retourner dans le temps, un peu comme dans Life is Strange.
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